Lena Admin
Posts : 528 Join date : 2011-12-11 Age : 39
| Subject: Armor & Covers Wed Dec 28, 2011 12:47 pm | |
| Armor Armor | Class | Armor Rating | Penalty | Class One (reinforced clothing) | 1 | 0 | Class Two (armor T-shirt) | 2 | 1 | Class Three (Kevlar vest) | 3 | 1 | Class Four (flak jacket) | 4 | 2 | Class Five (full riot gear) | 5 | 3 | Armor adds its rating to the character's soak dice pool against bashing damage, lethal damage, and aggravated damage from fangs and claws. It does not protect against fire or sunlight. However, armor also subtracts a number of dice from dice pools related to bodily coordination and agility (most Dexterity-based dice pools). This is reflected in the penalty listing. Attackers may make targeting rolls to hit unprotected portions of a defender and thus ignore the armor (Storyteller assigns difficulty penalty - typically 1 or 2). | Covers Cover Type | Difficulty Increase | Light (lying prone) | 1 | Good (behind wall) | 2 | Superior (only head exposed) | 3 | Cover: Cover increases an attacker difficulty to hit a target (and often the target's ability to fire back). Difficulty penalties for hitting a target under various types of cover are listed below. A character who fires back from behind cover is also at something of a disadvantage to hit, as he exposes himself and ducks back under protection. Firearms attacks made by a defender who is under cover are at one lower difficulty than listed below. (If a listed difficulty is 1, then the defender suffers no penalty to make attacks from under that cover.) If your character hides behind a wall, attackers' Firearms rolls have a 2 difficulty. Your character's attacks staged from behind that wall are at 1 difficulty. Note that difficulties for combatants who are both under cover are cumulative. If one combatant is prone and one is behind a wall, attacks staged by the prone character are at 2 difficulty, while attacks staged by the character behind the wall are also at 2 difficulty. |
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