Lena Admin
Posts : 528 Join date : 2011-12-11 Age : 40
| Subject: Mundane Games Wed Dec 21, 2011 7:25 pm | |
| Sometimes a Kindred just wants to play a game. Be it chess, pool or something else of the competitive nature. Here we have outlined just a few of the many games that can be played. Generally these things can be assumed if you like, but for those that want to actually have their characters compete, or for a more "fair scene" this guideline is good to use. If there are any questions, contact an ST with those questions. Pool
Relevant Rolls Perception + Investigation | Difficulty 7
| Perception + Mathematics | Difficulty 5
| Rules: Pool tables have 15 balls not counting the cue ball, 7 stripe, 7 solid, and 1 eight ball. The goal is to sink your seven balls and the Eight ball before your opponent does the same. Challengers typically let the challenged player break first.
▪ The break is made at +1 Difficulty, on success player chooses stripes or solids. ▪ Successful shots result in one ball sunk. ▪ Exceptional shots (5+ Successes) result in two balls sunk in one shot. ▪ Failing a shot results in a miss or scratch (sink the cue ball), and turn is lost. ▪ Botching a shot results in sinking one of your opponent's balls. ▫ If you opponent has only the Eight left, you sink it prematurely, and lose the game.
Chess
Relevant Rolls Intelligence + Academics | Difficulty 7
| Intelligence + Game Playing | Difficulty 5
| Rules: On a standard board there are white and black sets of pieces, white moves first as a rule. Players take turns moving their pieces, capturing opposing pieces, and attempting to outwit their opponent. The game ends when one player's king forced into check mate and cannot move without capture.
▪ The goal is to acquire 25 successes before your opponent. ▪ Each Success scored on a role adds to your total. ▪ A Botch reduces your total by the number of 1s in the roll. ▪ A check is declared when one player reaches 20 Successes.
Darts
Relevant Rolls Dexterity + Athletics | Difficulty 8
| Dexterity + Throwing | Difficulty 6
| Dart Board DiagramRules: The most common game of darts is "31" where any players start with 0 and are racing to reach 31 points before the other. Players take turns throwing three darts at the board from ten feet away, and score points depending on where the dart lands on the board. Most dart boards have an attached or nearby chalkboard for keeping score.
▪ Players take turns, making three rolls for their three shots. ▪ 1 Success is worth 1 point, refer to table for how to role-play the shot. ▪ A Fail is worth no points, you landed outside the scoring area. ▪ A Botch reduces your score by 1 point, you missed the board entirely.
Hit Quality Botch | You missed the board entirely, stuck it in the wall. Good job.
| Fail | You hit the board, but outside the scoring area.
| 1 Success | You barely landed in the outer singles.
| 2 Successes | You solidly landed in the outer singles.
| 3 Successes | You barely landed in the inner singles.
| 4 Successes | You solidly landed in the inner singles.
| 5 Successes | You landed on the outer Double ring.
| 6 Successes | You landed on the inner Treble ring.
| 7 Successes | You landed on the inner Treble top score.
| 8 Successes | You landed on the outer bull.
| 9+ Successes | You landed on the inner bull.
| Bowling
Relevant Rolls Dex + Athletics | Difficulty 7
| Dex + Throwing | Difficulty 5
| Rules: For ten pin bowling there are 10 frames per game. Each frame consists of a player bowling their ball along the aisle twice, in order to knock down pins. Therefore, a player would roll twice before determining his/her score, per frame.
▪ The goal is to acquire the most successes in 10 frames (20 rolls each - or less if you reduce the frames). ▪ Each Success scored on a role adds to your total. ▪ Gaining 5 successes (exceptional success) or more on the first roll is indicative of a strike and the player scores 10 (There is no need to roll a second time). ▪ A failure is indicative of a gutter-ball (no pins scored). ▪ A Botch is indicative of dramatic failure. Scoring a botch on either roll wipes the players successes for that frame, as though they had failed to hit any pins on both attempts (If you botch on your first roll, it is therefore pointless to roll again).
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